In this week’s Indie Wonderland, I review Future Wars. Just how far in the future are we talking about, here? Has war ever changed? Why would a war teacher to a bunch of high school kids have cleavage that puts the Grand Canyon to shame? And is Una really *record scratch* the principal’s daughter? Read all about it over at Ninja Blues.
In this week’s Indie Wonderland, I review Future Wars. Just how far in the future are we talking about, here? Has war ever changed? Why Read More ...
This week, we take a look at the first hour of Don’t Starve. Which, looking at his track record, should be a challenge for Player Read More ...
In this week’s Indie Wonderland, I review Iron Brigade. What are Monovisions? Is listening to the Broadcast wise? And did I really pour myself whisky while writing out of respect for this game’s sheer manliness? Read all about it over at Ninja Blues.
In this week’s Indie Wonderland, I review Megabyte Punch. How many puns were harmed in the making of this game? And are punches even *involved*? Read all about it over at Ninja Blues.
In this week’s Indie Wonderland, I look at Tetrobot and Co.. What’s a Tetrobot? What’s a Co? And why the period in the title? Read all about it over at Ninja Blues.
In this week’s Indie Wonderland, I look at Petz Catz 2. Why, oh why do I play this game? And is it good, I guess? I think we both know the answer to that last one, but if you want to be sure — and if you want to watch this trainwreck up close — read all about it over at Ninja Blues.
In this week’s Indie Wonderland, I look at rymdkapsel. What is a rymdkapsel? And why would I think it means ‘space haircut’? Read all about it over at Ninja Blues.
In this week’s Indie Wonderland, I look at Octodad: Dadliest Catch. Does anyone suspect a thing? Read all about it over at Ninja Blues.
Dear Indie Wonderland and Jarenth Plays readers:
After several months of secretive preparation, I’m happy to announce the official of Ninja Blues! This new website, a cooperative venture with my internet friend Justin ‘JPH’ Hall, will be the new internet home for all my video game-related writing. Effective today.
I want to thank you all for sticking with Blue Screen of Awesome through its ups and downs for the past three years. And rest assured this site isn’t going anywhere! My extended archives are still on here, the other writers have often expressed plans to restart their own contributions, and I will — for the foreseeable future — keep posting Indie Wonderland links to Ninja Blues on this site as well. So as to make the transition as convenient as possible.
Thanks again for making the first website I ever ran much more successful than I ever imagined it would be. And I sincerely hope to see you all on the other side.
Good afternoon, readers! Poor news: due to an expected trip to Cologne this weekend combining with an unexpected illness during that trip, I’ve found myself unable to produce the same level of high-quality Indie Wonderlanding you’ve come to expect of me. Which is to say, I got drunk and I got sick in no particular order and that left me with no time to write about people that may or may not be squids. My apologies. Regular service should resume next week, my insides willing.
Now, in fairness, I did have a feature planned for today where me and my co-host JPH ‘Woogles’ Ninjaton would take a look at Nidhogg, the lo-fi high-complexity fencing tug-of-war simulator that’s been sweeping up indie game prizes like an overambitious vacuum cleaner due a promotion. But, hey, illness, what’cha gonna do. This feature is, therefore, currently still in the works. In order to not leave you completely empty-handed this week, though, as I do, I’ve created a brief mood impression of our first time playing Nidhogg over voice chat.
Risk of Rain. Kind of a weird game name, don’t you think? Or maybe I just think that because I’m Dutch. After all, we don’t really understand the concept of ‘risk of rain’. Had this game been developed by a Dutch studio, it would have been called Absolute Goddamn Certainty Of Rain At Exactly The Most Inopportune Moment.
But Risk of Rain wasn’t developed by a Dutch studio: it was created by two-man team Hopoo Games and published by none other than Chucklefish, who, so hot on the heels of my Starbound review hold the semi-prestigious honour of Studio Referenced Most Often In The Shortest Amount Of Time. But don’t worry about any overlap between the two reviews! After all, Starbound is a 2D action-platformer about one or multiple intrepid space travelers exploring a large variety of procedurally generated pixelated worlds, fighting off semi-random monsters and powerful bosses to retrieve items and increase in power while attempting to unravel the mysteries of their surroundings. Whereas Risk of Rain is…
(Spoiler levels: Narrative, low-ish. Mechanical, fairly high.)