• Mar : 24 : 2014 - Indie Wonderland: Iron Brigade
  • Mar : 17 : 2014 - Indie Wonderland: Megabyte Punch
  • Mar : 10 : 2014 - Indie Wonderland: Tetrobot and Co.
  • Mar : 5 : 2014 - Indie Wonderland: Petz Catz 2
  • Feb : 24 : 2014 - Indie Wonderland: rymdkapsel

Archive for March, 2012

A day late, we take look at Total Annihilation. The game, released in 1997 by Cavedog Entertainment, was received well with an average of 89%. In 98′ two expansions were released: The Core Contingency & Battle Tactics. It was the first game in which the terrain and units were in 3D. It also provided more realistic physics (for example rockets could clash into mountains if they were in line of sight) and featured over 200 units. Despite the success however, the studio was closed in 1999. Chris Taylor, the creator of TA, formed Gas Powered Games with several other ex Cavedog employees and started working on Supreme Commander – the spiritual successor of Total Annihilation.

Follow us after the break for a more indept view of the game

Our subject for this week, Vessel, is the brainchild and first project of one Strange Loop Games. From what I gleaned from their website, Vessel appears to be a game somehow involving living water creatures. I… I’ll be fair: that’s pretty much enough to make me buy a game, no questions asked. The interesting-looking movies on the game’s website helped seal a deal that didn’t really need any more sealing, and… well, here we are.

A word of caution: this post contains mechanical spoilers for Vessel. For me, a large part of the enjoyment of this game was derived from figuring it out; if you are this way as well, I’d recommend not reading past the first page (which covers most of the first level).

I have a habit of getting into games based on, like, one cool look. Will this come back to bite me? No.

This week, Church, Jarenth and Player3 talk about Mass Effect 3. Jasper had not yet played any Mass Effect 3 (he was busy working through 1 and 2 first); instead of joining the discussion, he adopted the persona of discussion leader supreme, trying his hand at guiding our meandering ramble-a-thon.

Did he succeed, though? Read the summary and/or listen to the video to find out!

Apologies, dear readers: this week’s Indie Wonderland will run a little late, due to general, non-specific busy-ness. Expect this post to silently vanish somewhere tomorrow, to be replaced with actual content. RSS users, do not fret: I’ve learned from my mistakes, and will now actually replace the whole post, not merely the words.

Categories: Uncategorized

This week, on the HUNT, we take a look at that venerable grandfather of all ‘historically accurate’ RTSes, Age of Empires. Released in 1997 by the now-defunct Ensemble Studios, Age of Empires was met with mixed but generally positive review, receiving such aggregates as an 8.3 on Metacritic and 87% on Gamerankings. The later the Rise of Rome expansion, which we included, scored even higher, reaching such scores as a 93% on GameWorldNetwork.

After the break: Age of Empires. Does it still compare?

You’ve probably already noticed it, but we have a new podcast up! This week we review the game everybody has been looking forward to for a long time; Bridge Constructor. The game that has an ending without downloading DLC, yes we were amazed as well. As an extra bonus: we recorded everything at home so the audio is much better!

Everything you ever wanted to know about Bridge Constructor

This week’s weapon of choice is Stacking, by your friendly neighbourhood Double Fine. Stacking came highly recommended: just being a Double Fine game is good enough, but when a game is offered bundled with Psychonauts and Costume Quest, a game on which my thought as are publically readable as they are positive, I really don’t need much more motivation to give it a whirl. Though I guess there’s always a chance this game was bundled with these heavy hitters to make up for its own weak stature. Let’s hope it… stacks up.

HO HO HO I am the smartest.

Hello peeps, Player3 here. Since I kicked everyone’s ass in Warcraft 2 without any mentionable resistance from the other BSOA members, it was forced upon me to write the introduction for this week of THE HUNT – best RTS (We all know that if we keep following this set of rules, I have to write the introduction every week.). THE HUNT this week features Warcraft 2 as you might already have deducted out of my previous sentence.

Warcraft II: Tides of Darkness, also known as WC2, is a fantasy-themed real-time strategy (RTS) game published by Blizzard Entertainment and first released for DOS in 1995 and for Mac OS in 1996. The main game won most of the major PC gaming awards in 1996, and sold over 2 million copies. Holy shit! TWO MILLION COPIES?? !

Yeah, that title pretty much speaks for itself. Bundle of choice this time is the St. Patrick’s Day Indie Royale Bundle, containing the callback to old shooters Hard Reset, the world’s premier game about pirate dogs called Jolly Rover, the interesting vertex-based map shooter Vertex Dispenser and the parody platformer DLC Quest.

So yeah. Here’s all the information you need to decide. I’d hurry, though, because I just lowered the price for everyone. Now’s the time.

Yet another success story for Kickstarter, Wasteland 2 is fully funded in 42 hours and 30 minutes. After the phenomenal success of Double Fine Games, Brian Fargo decided to try the same thing with a sequel to Wasteland. The game promises to be as close to the original as possible. In a recent interview with RockPaperShotgun Fargo confirmed that the game is going to be a isometric turn based game where you control a party of rangers. I’m for one very excited and I know at least a few of us at Blue Screen of Awesome are helping to get the game funded. If you are interested in the project go can still contribute until April 17th. Extra money will go towards expanding the world, so don’t hold back ;) .

It is going to be interesting to see what other projects will be funded like this in the future. Kickstarted enables these companies to create old school games we all loved to play when we were younger. Games that wouldn’t be viable in the current market (or so they say…). The question remains how long these projects stay fresh and when people tire of yet another Kickstarter project, until that time comes however, what game would you like to get kickstarted?

Categories: News

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