Yes, you read that right. ‘Jagged Alliance: Back in Action Demo’. We know, we know, reviewing demos is a little poor form, especially if they’re the kinds of demos that just show up out of thin air. But this game looked interesting, and the demo was the only thing we could afford to play.
Because it’s free, you see.
This is a reference to how poor we are.
This is indeed what Jarenth reviews. I, player 3, however, am not afraid to get my hands dirty and got my hands on the full version. For the great purpose of enlightening our well respected audience (actual opinion may vary from person to person), of course. Back to the ongoing waterfall of words.
Waterfall ‘o words:
For those of you not in the know, Jagged Alliance: Back In Action is the third and latest, recently released title bearing the Jagged Alliance name. Jagged Alliance: Back In Action, the Internet tells us, is supposed to be a remake of Jagged Alliance 2, except it does away with grid-based, action-point-based, turn-based combat, instead preferring a pause-and-release real-time system. As in, you can control your mercenaries in real-time, or you can pause, queue up orders, then un-pause and let the orders carry out in real-time.
For those of you completely not in the know: Jagged Alliance: Back In Action is a game in which you lead a band of mercenaries to depose a despot in the fictional country of Arulco. You hire, train and equip mercenaries, then send them on missions around the country in order to capture resources, destroy enemies, and do anything else mercenaries tend to do.
The Jagged Alliance: Back In Action demo features a tutorial mode and one mission wherein you control a four-man team to conquer a strategic location of sorts. Jarenth and PlayerIII both played this demo, independently-though-colocatedly. They weren’t very good at it, which may have coloured their responses a little.
Jarenth is not a stealthy man. This game makes him look even worse.
A joke about PlayerIII’s review goes here. Alternatively, his review.